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(* Title: HOL/UNITY/State.thy
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ID: $Id$
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Author: Sidi O Ehmety, Computer Laboratory
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Copyright 2001 University of Cambridge
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Formalizes UNITY-program states using dependent types:
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- variables are typed.
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- the state space is uniform, common to all defined programs.
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- variables can be quantified over.
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*)
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State = UNITYMisc +
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consts
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variable :: i
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(**
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Variables are better represented using integers, but at the moment
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there is a problem with integer translations like "uu" == "Var(#0)", which
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are needed to give names to variables.
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So for the time being we are using lists of naturals to index variables.
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**)
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datatype variable = Var("i:list(nat)")
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type_intrs "[list_nat_into_univ]"
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consts
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state, action, some ::i
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type_of :: i=>i
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translations
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(* The state space is a dependent type *)
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"state" == "Pi(variable, type_of)"
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(* Commands are relations over states *)
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"action" == "Pow(state*state)"
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rules
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(** We might have defined the state space in a such way that it is already
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not empty by formation: for example "state==PROD x:variable. type_of(x) Un {0}"
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which contains the function (lam x:variable. 0) is a possible choice.
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However, we prefer the following way for simpler proofs by avoiding
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case splitting resulting from type_of(x) Un {0}. **)
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some_in_state "some:state"
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constdefs
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(* State conditions/predicates are sets of states *)
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condition :: i
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"condition == Pow(state)"
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actionSet :: i
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"actionSet == Pow(action)"
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consts
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Id :: i
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translations
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"Id" == "Identity(state)"
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end |