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doc-src/Ref/tctical.tex

author | paulson |

Fri, 27 Nov 1998 13:13:22 +0100 | |

changeset 5980 | 2e9314c07146 |

parent 5754 | 98744e38ded1 |

child 6569 | 66c941ea1f01 |

permissions | -rw-r--r-- |

added Real/Hyperreal

%% $Id$ \chapter{Tacticals} \index{tacticals|(} Tacticals are operations on tactics. Their implementation makes use of functional programming techniques, especially for sequences. Most of the time, you may forget about this and regard tacticals as high-level control structures. \section{The basic tacticals} \subsection{Joining two tactics} \index{tacticals!joining two tactics} The tacticals {\tt THEN} and {\tt ORELSE}, which provide sequencing and alternation, underlie most of the other control structures in Isabelle. {\tt APPEND} and {\tt INTLEAVE} provide more sophisticated forms of alternation. \begin{ttbox} THEN : tactic * tactic -> tactic \hfill{\bf infix 1} ORELSE : tactic * tactic -> tactic \hfill{\bf infix} APPEND : tactic * tactic -> tactic \hfill{\bf infix} INTLEAVE : tactic * tactic -> tactic \hfill{\bf infix} \end{ttbox} \begin{ttdescription} \item[$tac@1$ \ttindexbold{THEN} $tac@2$] is the sequential composition of the two tactics. Applied to a proof state, it returns all states reachable in two steps by applying $tac@1$ followed by~$tac@2$. First, it applies $tac@1$ to the proof state, getting a sequence of next states; then, it applies $tac@2$ to each of these and concatenates the results. \item[$tac@1$ \ttindexbold{ORELSE} $tac@2$] makes a choice between the two tactics. Applied to a state, it tries~$tac@1$ and returns the result if non-empty; if $tac@1$ fails then it uses~$tac@2$. This is a deterministic choice: if $tac@1$ succeeds then $tac@2$ is excluded. \item[$tac@1$ \ttindexbold{APPEND} $tac@2$] concatenates the results of $tac@1$ and~$tac@2$. By not making a commitment to either tactic, {\tt APPEND} helps avoid incompleteness during search.\index{search} \item[$tac@1$ \ttindexbold{INTLEAVE} $tac@2$] interleaves the results of $tac@1$ and~$tac@2$. Thus, it includes all possible next states, even if one of the tactics returns an infinite sequence. \end{ttdescription} \subsection{Joining a list of tactics} \index{tacticals!joining a list of tactics} \begin{ttbox} EVERY : tactic list -> tactic FIRST : tactic list -> tactic \end{ttbox} {\tt EVERY} and {\tt FIRST} are block structured versions of {\tt THEN} and {\tt ORELSE}\@. \begin{ttdescription} \item[\ttindexbold{EVERY} {$[tac@1,\ldots,tac@n]$}] abbreviates \hbox{\tt$tac@1$ THEN \ldots{} THEN $tac@n$}. It is useful for writing a series of tactics to be executed in sequence. \item[\ttindexbold{FIRST} {$[tac@1,\ldots,tac@n]$}] abbreviates \hbox{\tt$tac@1$ ORELSE \ldots{} ORELSE $tac@n$}. It is useful for writing a series of tactics to be attempted one after another. \end{ttdescription} \subsection{Repetition tacticals} \index{tacticals!repetition} \begin{ttbox} TRY : tactic -> tactic REPEAT_DETERM : tactic -> tactic REPEAT : tactic -> tactic REPEAT1 : tactic -> tactic trace_REPEAT : bool ref \hfill{\bf initially false} \end{ttbox} \begin{ttdescription} \item[\ttindexbold{TRY} {\it tac}] applies {\it tac\/} to the proof state and returns the resulting sequence, if non-empty; otherwise it returns the original state. Thus, it applies {\it tac\/} at most once. \item[\ttindexbold{REPEAT_DETERM} {\it tac}] applies {\it tac\/} to the proof state and, recursively, to the head of the resulting sequence. It returns the first state to make {\it tac\/} fail. It is deterministic, discarding alternative outcomes. \item[\ttindexbold{REPEAT} {\it tac}] applies {\it tac\/} to the proof state and, recursively, to each element of the resulting sequence. The resulting sequence consists of those states that make {\it tac\/} fail. Thus, it applies {\it tac\/} as many times as possible (including zero times), and allows backtracking over each invocation of {\it tac}. It is more general than {\tt REPEAT_DETERM}, but requires more space. \item[\ttindexbold{REPEAT1} {\it tac}] is like \hbox{\tt REPEAT {\it tac}} but it always applies {\it tac\/} at least once, failing if this is impossible. \item[set \ttindexbold{trace_REPEAT};] enables an interactive tracing mode for the tacticals {\tt REPEAT_DETERM} and {\tt REPEAT}. To view the tracing options, type {\tt h} at the prompt. \end{ttdescription} \subsection{Identities for tacticals} \index{tacticals!identities for} \begin{ttbox} all_tac : tactic no_tac : tactic \end{ttbox} \begin{ttdescription} \item[\ttindexbold{all_tac}] maps any proof state to the one-element sequence containing that state. Thus, it succeeds for all states. It is the identity element of the tactical \ttindex{THEN}\@. \item[\ttindexbold{no_tac}] maps any proof state to the empty sequence. Thus it succeeds for no state. It is the identity element of \ttindex{ORELSE}, \ttindex{APPEND}, and \ttindex{INTLEAVE}\@. Also, it is a zero element for \ttindex{THEN}, which means that \hbox{\tt$tac$ THEN no_tac} is equivalent to {\tt no_tac}. \end{ttdescription} These primitive tactics are useful when writing tacticals. For example, \ttindexbold{TRY} and \ttindexbold{REPEAT} (ignoring tracing) can be coded as follows: \begin{ttbox} fun TRY tac = tac ORELSE all_tac; fun REPEAT tac = (fn state => ((tac THEN REPEAT tac) ORELSE all_tac) state); \end{ttbox} If $tac$ can return multiple outcomes then so can \hbox{\tt REPEAT $tac$}. Since {\tt REPEAT} uses \ttindex{ORELSE} and not {\tt APPEND} or {\tt INTLEAVE}, it applies $tac$ as many times as possible in each outcome. \begin{warn} Note {\tt REPEAT}'s explicit abstraction over the proof state. Recursive tacticals must be coded in this awkward fashion to avoid infinite recursion. With the following definition, \hbox{\tt REPEAT $tac$} would loop due to \ML's eager evaluation strategy: \begin{ttbox} fun REPEAT tac = (tac THEN REPEAT tac) ORELSE all_tac; \end{ttbox} \par\noindent The built-in {\tt REPEAT} avoids~{\tt THEN}, handling sequences explicitly and using tail recursion. This sacrifices clarity, but saves much space by discarding intermediate proof states. \end{warn} \section{Control and search tacticals} \index{search!tacticals|(} A predicate on theorems, namely a function of type \hbox{\tt thm->bool}, can test whether a proof state enjoys some desirable property --- such as having no subgoals. Tactics that search for satisfactory states are easy to express. The main search procedures, depth-first, breadth-first and best-first, are provided as tacticals. They generate the search tree by repeatedly applying a given tactic. \subsection{Filtering a tactic's results} \index{tacticals!for filtering} \index{tactics!filtering results of} \begin{ttbox} FILTER : (thm -> bool) -> tactic -> tactic CHANGED : tactic -> tactic \end{ttbox} \begin{ttdescription} \item[\ttindexbold{FILTER} {\it p} $tac$] applies $tac$ to the proof state and returns a sequence consisting of those result states that satisfy~$p$. \item[\ttindexbold{CHANGED} {\it tac}] applies {\it tac\/} to the proof state and returns precisely those states that differ from the original state. Thus, \hbox{\tt CHANGED {\it tac}} always has some effect on the state. \end{ttdescription} \subsection{Depth-first search} \index{tacticals!searching} \index{tracing!of searching tacticals} \begin{ttbox} DEPTH_FIRST : (thm->bool) -> tactic -> tactic DEPTH_SOLVE : tactic -> tactic DEPTH_SOLVE_1 : tactic -> tactic trace_DEPTH_FIRST: bool ref \hfill{\bf initially false} \end{ttbox} \begin{ttdescription} \item[\ttindexbold{DEPTH_FIRST} {\it satp} {\it tac}] returns the proof state if {\it satp} returns true. Otherwise it applies {\it tac}, then recursively searches from each element of the resulting sequence. The code uses a stack for efficiency, in effect applying \hbox{\tt {\it tac} THEN DEPTH_FIRST {\it satp} {\it tac}} to the state. \item[\ttindexbold{DEPTH_SOLVE} {\it tac}] uses {\tt DEPTH_FIRST} to search for states having no subgoals. \item[\ttindexbold{DEPTH_SOLVE_1} {\it tac}] uses {\tt DEPTH_FIRST} to search for states having fewer subgoals than the given state. Thus, it insists upon solving at least one subgoal. \item[set \ttindexbold{trace_DEPTH_FIRST};] enables interactive tracing for {\tt DEPTH_FIRST}. To view the tracing options, type {\tt h} at the prompt. \end{ttdescription} \subsection{Other search strategies} \index{tacticals!searching} \index{tracing!of searching tacticals} \begin{ttbox} BREADTH_FIRST : (thm->bool) -> tactic -> tactic BEST_FIRST : (thm->bool)*(thm->int) -> tactic -> tactic THEN_BEST_FIRST : tactic * ((thm->bool) * (thm->int) * tactic) -> tactic \hfill{\bf infix 1} trace_BEST_FIRST: bool ref \hfill{\bf initially false} \end{ttbox} These search strategies will find a solution if one exists. However, they do not enumerate all solutions; they terminate after the first satisfactory result from {\it tac}. \begin{ttdescription} \item[\ttindexbold{BREADTH_FIRST} {\it satp} {\it tac}] uses breadth-first search to find states for which {\it satp\/} is true. For most applications, it is too slow. \item[\ttindexbold{BEST_FIRST} $(satp,distf)$ {\it tac}] does a heuristic search, using {\it distf\/} to estimate the distance from a satisfactory state. It maintains a list of states ordered by distance. It applies $tac$ to the head of this list; if the result contains any satisfactory states, then it returns them. Otherwise, {\tt BEST_FIRST} adds the new states to the list, and continues. The distance function is typically \ttindex{size_of_thm}, which computes the size of the state. The smaller the state, the fewer and simpler subgoals it has. \item[$tac@0$ \ttindexbold{THEN_BEST_FIRST} $(satp,distf,tac)$] is like {\tt BEST_FIRST}, except that the priority queue initially contains the result of applying $tac@0$ to the proof state. This tactical permits separate tactics for starting the search and continuing the search. \item[set \ttindexbold{trace_BEST_FIRST};] enables an interactive tracing mode for the tactical {\tt BEST_FIRST}. To view the tracing options, type {\tt h} at the prompt. \end{ttdescription} \subsection{Auxiliary tacticals for searching} \index{tacticals!conditional} \index{tacticals!deterministic} \begin{ttbox} COND : (thm->bool) -> tactic -> tactic -> tactic IF_UNSOLVED : tactic -> tactic SOLVE : tactic -> tactic DETERM : tactic -> tactic \end{ttbox} \begin{ttdescription} \item[\ttindexbold{COND} {\it p} $tac@1$ $tac@2$] applies $tac@1$ to the proof state if it satisfies~$p$, and applies $tac@2$ otherwise. It is a conditional tactical in that only one of $tac@1$ and $tac@2$ is applied to a proof state. However, both $tac@1$ and $tac@2$ are evaluated because \ML{} uses eager evaluation. \item[\ttindexbold{IF_UNSOLVED} {\it tac}] applies {\it tac\/} to the proof state if it has any subgoals, and simply returns the proof state otherwise. Many common tactics, such as {\tt resolve_tac}, fail if applied to a proof state that has no subgoals. \item[\ttindexbold{SOLVE} {\it tac}] applies {\it tac\/} to the proof state and then fails iff there are subgoals left. \item[\ttindexbold{DETERM} {\it tac}] applies {\it tac\/} to the proof state and returns the head of the resulting sequence. {\tt DETERM} limits the search space by making its argument deterministic. \end{ttdescription} \subsection{Predicates and functions useful for searching} \index{theorems!size of} \index{theorems!equality of} \begin{ttbox} has_fewer_prems : int -> thm -> bool eq_thm : thm * thm -> bool size_of_thm : thm -> int \end{ttbox} \begin{ttdescription} \item[\ttindexbold{has_fewer_prems} $n$ $thm$] reports whether $thm$ has fewer than~$n$ premises. By currying, \hbox{\tt has_fewer_prems $n$} is a predicate on theorems; it may be given to the searching tacticals. \item[\ttindexbold{eq_thm} ($thm_1$, $thm_2$)] reports whether $thm_1$ and $thm_2$ are equal. Both theorems must have identical signatures. Both theorems must have the same conclusions, and the same hypotheses, in the same order. Names of bound variables are ignored. \item[\ttindexbold{size_of_thm} $thm$] computes the size of $thm$, namely the number of variables, constants and abstractions in its conclusion. It may serve as a distance function for \ttindex{BEST_FIRST}. \end{ttdescription} \index{search!tacticals|)} \section{Tacticals for subgoal numbering} When conducting a backward proof, we normally consider one goal at a time. A tactic can affect the entire proof state, but many tactics --- such as {\tt resolve_tac} and {\tt assume_tac} --- work on a single subgoal. Subgoals are designated by a positive integer, so Isabelle provides tacticals for combining values of type {\tt int->tactic}. \subsection{Restricting a tactic to one subgoal} \index{tactics!restricting to a subgoal} \index{tacticals!for restriction to a subgoal} \begin{ttbox} SELECT_GOAL : tactic -> int -> tactic METAHYPS : (thm list -> tactic) -> int -> tactic \end{ttbox} \begin{ttdescription} \item[\ttindexbold{SELECT_GOAL} {\it tac} $i$] restricts the effect of {\it tac\/} to subgoal~$i$ of the proof state. It fails if there is no subgoal~$i$, or if {\it tac\/} changes the main goal (do not use {\tt rewrite_tac}). It applies {\it tac\/} to a dummy proof state and uses the result to refine the original proof state at subgoal~$i$. If {\it tac\/} returns multiple results then so does \hbox{\tt SELECT_GOAL {\it tac} $i$}. {\tt SELECT_GOAL} works by creating a state of the form $\phi\Imp\phi$, with the one subgoal~$\phi$. If subgoal~$i$ has the form $\psi\Imp\theta$ then $(\psi\Imp\theta)\Imp(\psi\Imp\theta)$ is in fact $\List{\psi\Imp\theta;\; \psi}\Imp\theta$, a proof state with two subgoals. Such a proof state might cause tactics to go astray. Therefore {\tt SELECT_GOAL} inserts a quantifier to create the state \[ (\Forall x.\psi\Imp\theta)\Imp(\Forall x.\psi\Imp\theta). \] \item[\ttindexbold{METAHYPS} {\it tacf} $i$]\index{meta-assumptions} takes subgoal~$i$, of the form \[ \Forall x@1 \ldots x@l. \List{\theta@1; \ldots; \theta@k}\Imp\theta, \] and creates the list $\theta'@1$, \ldots, $\theta'@k$ of meta-level assumptions. In these theorems, the subgoal's parameters ($x@1$, \ldots,~$x@l$) become free variables. It supplies the assumptions to $tacf$ and applies the resulting tactic to the proof state $\theta\Imp\theta$. If the resulting proof state is $\List{\phi@1; \ldots; \phi@n} \Imp \phi$, possibly containing $\theta'@1,\ldots,\theta'@k$ as assumptions, then it is lifted back into the original context, yielding $n$ subgoals. Meta-level assumptions may not contain unknowns. Unknowns in the hypotheses $\theta@1,\ldots,\theta@k$ become free variables in $\theta'@1$, \ldots, $\theta'@k$, and are restored afterwards; the {\tt METAHYPS} call cannot instantiate them. Unknowns in $\theta$ may be instantiated. New unknowns in $\phi@1$, \ldots, $\phi@n$ are lifted over the parameters. Here is a typical application. Calling {\tt hyp_res_tac}~$i$ resolves subgoal~$i$ with one of its own assumptions, which may itself have the form of an inference rule (these are called {\bf higher-level assumptions}). \begin{ttbox} val hyp_res_tac = METAHYPS (fn prems => resolve_tac prems 1); \end{ttbox} The function \ttindex{gethyps} is useful for debugging applications of {\tt METAHYPS}. \end{ttdescription} \begin{warn} {\tt METAHYPS} fails if the context or new subgoals contain type unknowns. In principle, the tactical could treat these like ordinary unknowns. \end{warn} \subsection{Scanning for a subgoal by number} \index{tacticals!scanning for subgoals} \begin{ttbox} ALLGOALS : (int -> tactic) -> tactic TRYALL : (int -> tactic) -> tactic SOMEGOAL : (int -> tactic) -> tactic FIRSTGOAL : (int -> tactic) -> tactic REPEAT_SOME : (int -> tactic) -> tactic REPEAT_FIRST : (int -> tactic) -> tactic trace_goalno_tac : (int -> tactic) -> int -> tactic \end{ttbox} These apply a tactic function of type {\tt int -> tactic} to all the subgoal numbers of a proof state, and join the resulting tactics using \ttindex{THEN} or \ttindex{ORELSE}\@. Thus, they apply the tactic to all the subgoals, or to one subgoal. Suppose that the original proof state has $n$ subgoals. \begin{ttdescription} \item[\ttindexbold{ALLGOALS} {\it tacf}] is equivalent to \hbox{\tt$tacf(n)$ THEN \ldots{} THEN $tacf(1)$}. It applies {\it tacf} to all the subgoals, counting downwards (to avoid problems when subgoals are added or deleted). \item[\ttindexbold{TRYALL} {\it tacf}] is equivalent to \hbox{\tt TRY$(tacf(n))$ THEN \ldots{} THEN TRY$(tacf(1))$}. It attempts to apply {\it tacf} to all the subgoals. For instance, the tactic \hbox{\tt TRYALL assume_tac} attempts to solve all the subgoals by assumption. \item[\ttindexbold{SOMEGOAL} {\it tacf}] is equivalent to \hbox{\tt$tacf(n)$ ORELSE \ldots{} ORELSE $tacf(1)$}. It applies {\it tacf} to one subgoal, counting downwards. For instance, the tactic \hbox{\tt SOMEGOAL assume_tac} solves one subgoal by assumption, failing if this is impossible. \item[\ttindexbold{FIRSTGOAL} {\it tacf}] is equivalent to \hbox{\tt$tacf(1)$ ORELSE \ldots{} ORELSE $tacf(n)$}. It applies {\it tacf} to one subgoal, counting upwards. \item[\ttindexbold{REPEAT_SOME} {\it tacf}] applies {\it tacf} once or more to a subgoal, counting downwards. \item[\ttindexbold{REPEAT_FIRST} {\it tacf}] applies {\it tacf} once or more to a subgoal, counting upwards. \item[\ttindexbold{trace_goalno_tac} {\it tac} {\it i}] applies \hbox{\it tac i\/} to the proof state. If the resulting sequence is non-empty, then it is returned, with the side-effect of printing {\tt Subgoal~$i$ selected}. Otherwise, {\tt trace_goalno_tac} returns the empty sequence and prints nothing. It indicates that `the tactic worked for subgoal~$i$' and is mainly used with {\tt SOMEGOAL} and {\tt FIRSTGOAL}. \end{ttdescription} \subsection{Joining tactic functions} \index{tacticals!joining tactic functions} \begin{ttbox} THEN' : ('a -> tactic) * ('a -> tactic) -> 'a -> tactic \hfill{\bf infix 1} ORELSE' : ('a -> tactic) * ('a -> tactic) -> 'a -> tactic \hfill{\bf infix} APPEND' : ('a -> tactic) * ('a -> tactic) -> 'a -> tactic \hfill{\bf infix} INTLEAVE' : ('a -> tactic) * ('a -> tactic) -> 'a -> tactic \hfill{\bf infix} EVERY' : ('a -> tactic) list -> 'a -> tactic FIRST' : ('a -> tactic) list -> 'a -> tactic \end{ttbox} These help to express tactics that specify subgoal numbers. The tactic \begin{ttbox} SOMEGOAL (fn i => resolve_tac rls i ORELSE eresolve_tac erls i) \end{ttbox} can be simplified to \begin{ttbox} SOMEGOAL (resolve_tac rls ORELSE' eresolve_tac erls) \end{ttbox} Note that {\tt TRY'}, {\tt REPEAT'}, {\tt DEPTH_FIRST'}, etc.\ are not provided, because function composition accomplishes the same purpose. The tactic \begin{ttbox} ALLGOALS (fn i => REPEAT (etac exE i ORELSE atac i)) \end{ttbox} can be simplified to \begin{ttbox} ALLGOALS (REPEAT o (etac exE ORELSE' atac)) \end{ttbox} These tacticals are polymorphic; $x$ need not be an integer. \begin{center} \tt \begin{tabular}{r@{\rm\ \ yields\ \ }l} $(tacf@1$~~THEN'~~$tacf@2)(x)$ \index{*THEN'} & $tacf@1(x)$~~THEN~~$tacf@2(x)$ \\ $(tacf@1$ ORELSE' $tacf@2)(x)$ \index{*ORELSE'} & $tacf@1(x)$ ORELSE $tacf@2(x)$ \\ $(tacf@1$ APPEND' $tacf@2)(x)$ \index{*APPEND'} & $tacf@1(x)$ APPEND $tacf@2(x)$ \\ $(tacf@1$ INTLEAVE' $tacf@2)(x)$ \index{*INTLEAVE'} & $tacf@1(x)$ INTLEAVE $tacf@2(x)$ \\ EVERY' $[tacf@1,\ldots,tacf@n] \; (x)$ \index{*EVERY'} & EVERY $[tacf@1(x),\ldots,tacf@n(x)]$ \\ FIRST' $[tacf@1,\ldots,tacf@n] \; (x)$ \index{*FIRST'} & FIRST $[tacf@1(x),\ldots,tacf@n(x)]$ \end{tabular} \end{center} \subsection{Applying a list of tactics to 1} \index{tacticals!joining tactic functions} \begin{ttbox} EVERY1: (int -> tactic) list -> tactic FIRST1: (int -> tactic) list -> tactic \end{ttbox} A common proof style is to treat the subgoals as a stack, always restricting attention to the first subgoal. Such proofs contain long lists of tactics, each applied to~1. These can be simplified using {\tt EVERY1} and {\tt FIRST1}: \begin{center} \tt \begin{tabular}{r@{\rm\ \ abbreviates\ \ }l} EVERY1 $[tacf@1,\ldots,tacf@n]$ \indexbold{*EVERY1} & EVERY $[tacf@1(1),\ldots,tacf@n(1)]$ \\ FIRST1 $[tacf@1,\ldots,tacf@n]$ \indexbold{*FIRST1} & FIRST $[tacf@1(1),\ldots,tacf@n(1)]$ \end{tabular} \end{center} \index{tacticals|)} %%% Local Variables: %%% mode: latex %%% TeX-master: "ref" %%% End: