src/Tools/Spec_Check/random.ML
author blanchet
Mon, 15 Sep 2014 10:49:07 +0200
changeset 58335 a5a3b576fcfb
parent 53164 beb4ee344c22
permissions -rw-r--r--
generate 'code' attribute only if 'code' plugin is enabled

(*  Title:      Tools/Spec_Check/random.ML
    Author:     Lukas Bulwahn and Nicolai Schaffroth, TU Muenchen
    Author:     Christopher League

Random number engine.
*)

signature RANDOM =
sig
  type rand
  val new : unit -> rand
  val range : int * int -> rand -> int * rand
  val split : rand -> rand * rand
end

structure Random : RANDOM  =
struct

type rand = real

val a = 16807.0
val m = 2147483647.0

fun nextrand seed =
  let
    val t = a * seed
  in
    t - m * real(floor(t/m))
  end

val new = nextrand o Time.toReal o Time.now

fun range (min, max) =
  if min > max then raise Domain (* TODO: raise its own error *)
  else fn r => (min + (floor(real(max-min+1) * r / m)), nextrand r)

fun split r =
  let
    val r = r / a
    val r0 = real(floor r)
    val r1 = r - r0
  in
    (nextrand r0, nextrand r1)
  end

end