Tue, 07 Dec 2010 15:01:42 +0100 reduced unnecessary complexity; improved documentation; tuned
boehmes [Tue, 07 Dec 2010 15:01:42 +0100] rev 41063
reduced unnecessary complexity; improved documentation; tuned
Tue, 07 Dec 2010 15:01:37 +0100 tuned
boehmes [Tue, 07 Dec 2010 15:01:37 +0100] rev 41062
tuned
Tue, 07 Dec 2010 14:54:31 +0100 centralized handling of built-in types and constants for bitvectors
boehmes [Tue, 07 Dec 2010 14:54:31 +0100] rev 41061
centralized handling of built-in types and constants for bitvectors
Tue, 07 Dec 2010 14:53:44 +0100 moved smt_word.ML into the directory of the Word library
boehmes [Tue, 07 Dec 2010 14:53:44 +0100] rev 41060
moved smt_word.ML into the directory of the Word library
Tue, 07 Dec 2010 14:53:12 +0100 centralized handling of built-in types and constants;
boehmes [Tue, 07 Dec 2010 14:53:12 +0100] rev 41059
centralized handling of built-in types and constants; also store types and constants which are rewritten during preprocessing; interfaces are identified by classes (supporting inheritance, at least on the level of built-in symbols); removed term_eq in favor of type replacements: term-level occurrences of type bool are replaced by type term_bool (only for the translation)
Mon, 06 Dec 2010 16:54:22 +0100 more aggressive unfolding of unknowns in Z3 models
boehmes [Mon, 06 Dec 2010 16:54:22 +0100] rev 41058
more aggressive unfolding of unknowns in Z3 models
Mon, 06 Dec 2010 15:38:02 +0100 tuned
boehmes [Mon, 06 Dec 2010 15:38:02 +0100] rev 41057
tuned
Tue, 07 Dec 2010 13:33:28 +0100 adding a definition for refl_on which is friendly for quickcheck and nitpick
bulwahn [Tue, 07 Dec 2010 13:33:28 +0100] rev 41056
adding a definition for refl_on which is friendly for quickcheck and nitpick
Tue, 07 Dec 2010 12:10:13 +0100 merged
blanchet [Tue, 07 Dec 2010 12:10:13 +0100] rev 41055
merged
Tue, 07 Dec 2010 11:56:56 +0100 simplify monotonicity code after killing "fin_fun" optimization
blanchet [Tue, 07 Dec 2010 11:56:56 +0100] rev 41054
simplify monotonicity code after killing "fin_fun" optimization
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