Wed, 01 Dec 2010 20:09:41 +0100 Replace algebra_eqI by algebra.equality;
hoelzl [Wed, 01 Dec 2010 20:09:41 +0100] rev 40869
Replace algebra_eqI by algebra.equality; Move sets_sigma_subset to Sigma_Algebra;
Thu, 02 Dec 2010 14:56:16 +0100 give the Isabelle proof the benefice of the doubt when the Isabelle theorem has fewer literals than the Metis one -- this makes a difference on lemma "Let (x::'a, y::'a) (inv_image (r::'b * 'b => bool) (f::'a => 'b)) = ((f x, f y) : r)" apply (metis in_inv_image mem_def)
blanchet [Thu, 02 Dec 2010 14:56:16 +0100] rev 40868
give the Isabelle proof the benefice of the doubt when the Isabelle theorem has fewer literals than the Metis one -- this makes a difference on lemma "Let (x::'a, y::'a) (inv_image (r::'b * 'b => bool) (f::'a => 'b)) = ((f x, f y) : r)" apply (metis in_inv_image mem_def)
Thu, 02 Dec 2010 15:03:21 +0100 merged
wenzelm [Thu, 02 Dec 2010 15:03:21 +0100] rev 40867
merged
Thu, 02 Dec 2010 08:34:23 +0100 coercions
nipkow [Thu, 02 Dec 2010 08:34:23 +0100] rev 40866
coercions
Wed, 01 Dec 2010 20:59:40 +0100 merged
nipkow [Wed, 01 Dec 2010 20:59:40 +0100] rev 40865
merged
Wed, 01 Dec 2010 20:59:29 +0100 moved activation of coercion inference into RealDef and declared function real a coercion.
nipkow [Wed, 01 Dec 2010 20:59:29 +0100] rev 40864
moved activation of coercion inference into RealDef and declared function real a coercion. Made use of it in theory Ln.
Wed, 01 Dec 2010 19:42:09 +0100 Corrected IsaMakefile
hoelzl [Wed, 01 Dec 2010 19:42:09 +0100] rev 40863
Corrected IsaMakefile
Wed, 01 Dec 2010 19:36:05 +0100 merged
hoelzl [Wed, 01 Dec 2010 19:36:05 +0100] rev 40862
merged
Wed, 01 Dec 2010 19:33:49 +0100 Updated NEWS
hoelzl [Wed, 01 Dec 2010 19:33:49 +0100] rev 40861
Updated NEWS
Wed, 01 Dec 2010 19:27:53 +0100 More correct make dependencies for HOL-Multivariate_Analysis and HOL-Probability.
hoelzl [Wed, 01 Dec 2010 19:27:53 +0100] rev 40860
More correct make dependencies for HOL-Multivariate_Analysis and HOL-Probability.
(0) -30000 -10000 -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 +30000 tip