src/HOL/Tools/Sledgehammer/sledgehammer_isar_preplay.ML
Sat, 02 Apr 2016 23:29:05 +0200 wenzelm prefer infix operations;
Sat, 05 Mar 2016 17:01:45 +0100 wenzelm tuned signature -- clarified modules;
Mon, 01 Feb 2016 19:57:58 +0100 blanchet preplaying of 'smt' and 'metis' more in sync with actual method
Fri, 25 Sep 2015 20:37:59 +0200 wenzelm moved remaining display.ML to more_thm.ML;
Mon, 22 Jun 2015 16:56:03 +0200 blanchet keep 'Pure.all' in goals when preplaying
Wed, 26 Nov 2014 20:05:34 +0100 wenzelm renamed "pairself" to "apply2", in accordance to @{apply 2};
Wed, 24 Sep 2014 15:46:11 +0200 blanchet tuning
Thu, 28 Aug 2014 16:58:27 +0200 blanchet made trace more informative when minimization is enabled
Mon, 04 Aug 2014 11:54:23 +0200 blanchet slightly earlier exit from preplaying
Fri, 01 Aug 2014 14:43:57 +0200 blanchet rationalized preplaying by eliminating (now superfluous) laziness
Thu, 31 Jul 2014 00:45:55 +0200 blanchet cascading timeout in parallel evaluation, to rapidly find optimum
Thu, 22 May 2014 03:29:36 +0200 blanchet tuning
Thu, 13 Mar 2014 13:18:14 +0100 blanchet simplified preplaying information
Thu, 13 Feb 2014 13:16:17 +0100 blanchet avoid changing the state's context -- this results in transfer problems later with SMT, and hence preplay tactic failures
Tue, 04 Feb 2014 23:11:18 +0100 blanchet more generous Isar proof compression -- try to remove failing steps
Tue, 04 Feb 2014 23:11:18 +0100 blanchet tweaked handling of 'hopeless' methods
Tue, 04 Feb 2014 01:03:28 +0100 blanchet tuning
Mon, 03 Feb 2014 23:44:39 +0100 blanchet don't lose additional outcomes
Mon, 03 Feb 2014 23:38:33 +0100 blanchet properly overwrite replay data from one compression iteration to another
Mon, 03 Feb 2014 19:32:02 +0100 blanchet generate comments in Isar proofs
Mon, 03 Feb 2014 19:32:02 +0100 blanchet keep all proof methods in data structure until the end, to enhance debugging output
Mon, 03 Feb 2014 19:32:02 +0100 blanchet proper fresh name generation
Mon, 03 Feb 2014 16:53:58 +0100 blanchet renamed ML file
Mon, 03 Feb 2014 15:19:07 +0100 blanchet merged 'reconstructors' and 'proof methods'
Mon, 03 Feb 2014 14:35:19 +0100 blanchet added 'smt' as a proof method
Mon, 03 Feb 2014 11:58:38 +0100 blanchet tuned data structure
Mon, 03 Feb 2014 11:37:48 +0100 blanchet tuned data structure
Mon, 03 Feb 2014 11:30:53 +0100 blanchet more flexible compression, choosing whichever proof method works
Mon, 03 Feb 2014 10:14:18 +0100 blanchet less aggressive evaluation
Mon, 03 Feb 2014 10:14:18 +0100 blanchet tuning
Mon, 03 Feb 2014 10:14:18 +0100 blanchet more thorough, hybrid compression
Mon, 03 Feb 2014 10:14:18 +0100 blanchet tuning
Mon, 03 Feb 2014 10:14:18 +0100 blanchet centralize more preplaying
Mon, 03 Feb 2014 10:14:18 +0100 blanchet centralize preplaying
Sun, 02 Feb 2014 20:53:51 +0100 blanchet more data structure rationalization
Sun, 02 Feb 2014 20:53:51 +0100 blanchet more data structure rationalization
Sun, 02 Feb 2014 20:53:51 +0100 blanchet rationalized threading of 'metis' arguments
Sun, 02 Feb 2014 20:53:51 +0100 blanchet refactored data structure (step 3)
Sun, 02 Feb 2014 20:53:51 +0100 blanchet refactoring of data structure (step 2)
Sun, 02 Feb 2014 20:53:51 +0100 blanchet unform treatment of preplay_timeout = 0 and > 0
Sun, 02 Feb 2014 20:53:51 +0100 blanchet refactor data structure (step 1)
Sun, 02 Feb 2014 20:53:51 +0100 blanchet tuned code
Sun, 02 Feb 2014 20:53:51 +0100 blanchet simplified data structure -- eliminated distinction between 'first-class' and 'second-class' proof methods
Sun, 02 Feb 2014 20:53:51 +0100 blanchet reset timing information after changes
Fri, 31 Jan 2014 19:16:41 +0100 blanchet generalized preplaying infrastructure to store various results for various methods
Fri, 31 Jan 2014 18:43:16 +0100 blanchet tuning
Fri, 31 Jan 2014 18:43:16 +0100 blanchet added 'algebra' to the mix
Fri, 31 Jan 2014 16:26:43 +0100 blanchet tuned ML function names
Fri, 31 Jan 2014 16:10:39 +0100 blanchet tuning
Fri, 31 Jan 2014 10:23:32 +0100 blanchet renamed many Sledgehammer ML files to clarify structure
less more (0) tip