13 signature GOALS = |
13 signature GOALS = |
14 sig |
14 sig |
15 structure Tactical: TACTICAL |
15 structure Tactical: TACTICAL |
16 local open Tactical Tactical.Thm in |
16 local open Tactical Tactical.Thm in |
17 type proof |
17 type proof |
18 val ba: int -> unit |
18 val ba : int -> unit |
19 val back: unit -> unit |
19 val back : unit -> unit |
20 val bd: thm -> int -> unit |
20 val bd : thm -> int -> unit |
21 val bds: thm list -> int -> unit |
21 val bds : thm list -> int -> unit |
22 val be: thm -> int -> unit |
22 val be : thm -> int -> unit |
23 val bes: thm list -> int -> unit |
23 val bes : thm list -> int -> unit |
24 val br: thm -> int -> unit |
24 val br : thm -> int -> unit |
25 val brs: thm list -> int -> unit |
25 val brs : thm list -> int -> unit |
26 val bw: thm -> unit |
26 val bw : thm -> unit |
27 val bws: thm list -> unit |
27 val bws : thm list -> unit |
28 val by: tactic -> unit |
28 val by : tactic -> unit |
29 val byev: tactic list -> unit |
29 val byev : tactic list -> unit |
30 val chop: unit -> unit |
30 val chop : unit -> unit |
31 val choplev: int -> unit |
31 val choplev : int -> unit |
32 val fa: unit -> unit |
32 val fa : unit -> unit |
33 val fd: thm -> unit |
33 val fd : thm -> unit |
34 val fds: thm list -> unit |
34 val fds : thm list -> unit |
35 val fe: thm -> unit |
35 val fe : thm -> unit |
36 val fes: thm list -> unit |
36 val fes : thm list -> unit |
37 val filter_goal: (term*term->bool) -> thm list -> int -> thm list |
37 val filter_goal : (term*term->bool) -> thm list -> int -> thm list |
38 val fr: thm -> unit |
38 val fr : thm -> unit |
39 val frs: thm list -> unit |
39 val frs : thm list -> unit |
40 val getgoal: int -> term |
40 val getgoal : int -> term |
41 val gethyps: int -> thm list |
41 val gethyps : int -> thm list |
42 val goal: theory -> string -> thm list |
42 val goal : theory -> string -> thm list |
43 val goalw: theory -> thm list -> string -> thm list |
43 val goalw : theory -> thm list -> string -> thm list |
44 val goalw_cterm: thm list -> cterm -> thm list |
44 val goalw_cterm : thm list -> cterm -> thm list |
45 val pop_proof: unit -> thm list |
45 val pop_proof : unit -> thm list |
46 val pr: unit -> unit |
46 val pr : unit -> unit |
47 val premises: unit -> thm list |
47 val premises : unit -> thm list |
48 val prin: term -> unit |
48 val prin : term -> unit |
49 val printyp: typ -> unit |
49 val printyp : typ -> unit |
50 val pprint_term: term -> pprint_args -> unit |
50 val pprint_term : term -> pprint_args -> unit |
51 val pprint_typ: typ -> pprint_args -> unit |
51 val pprint_typ : typ -> pprint_args -> unit |
52 val print_exn: exn -> 'a |
52 val print_exn : exn -> 'a |
53 val prlev: int -> unit |
53 val print_sign_exn : Sign.sg -> exn -> 'a |
54 val proof_timing: bool ref |
54 val prlev : int -> unit |
55 val prove_goal: theory -> string -> (thm list -> tactic list) -> thm |
55 val proof_timing : bool ref |
56 val prove_goalw: theory->thm list->string->(thm list->tactic list)->thm |
56 val prove_goal : theory -> string -> (thm list -> tactic list) -> thm |
57 val prove_goalw_cterm: thm list->cterm->(thm list->tactic list)->thm |
57 val prove_goalw : theory->thm list->string->(thm list->tactic list)->thm |
58 val push_proof: unit -> unit |
58 val prove_goalw_cterm : thm list->cterm->(thm list->tactic list)->thm |
59 val read: string -> term |
59 val push_proof : unit -> unit |
60 val ren: string -> int -> unit |
60 val read : string -> term |
61 val restore_proof: proof -> thm list |
61 val ren : string -> int -> unit |
62 val result: unit -> thm |
62 val restore_proof : proof -> thm list |
63 val rotate_proof: unit -> thm list |
63 val result : unit -> thm |
64 val uresult: unit -> thm |
64 val rotate_proof : unit -> thm list |
65 val save_proof: unit -> proof |
65 val uresult : unit -> thm |
66 val topthm: unit -> thm |
66 val save_proof : unit -> proof |
67 val undo: unit -> unit |
67 val topthm : unit -> thm |
|
68 val undo : unit -> unit |
68 end |
69 end |
69 end; |
70 end; |
70 |
71 |
71 functor GoalsFun (structure Logic: LOGIC and Drule: DRULE and Tactic: TACTIC |
72 functor GoalsFun (structure Logic: LOGIC and Drule: DRULE and Tactic: TACTIC |
72 and Pattern:PATTERN |
73 and Pattern:PATTERN |