src/Pure/General/change_table.ML
author wenzelm
Tue, 11 Mar 2014 18:26:47 +0100
changeset 56053 030531cc4c62
child 56054 d1130b831e93
permissions -rw-r--r--
tables with changes relative to some common base version -- support for efficient join/merge of big global tables with small local updates;

(*  Title:      Pure/General/change_table.ML
    Author:     Makarius

Generic tables with extra bookkeeping of changes relative to some
common base version, subject to implicit block structure.  Support for
efficient join/merge of big global tables with small local updates.
*)

signature CHANGE_TABLE =
sig
  structure Table: TABLE
  type key = Table.key
  exception DUP of key
  exception SAME
  type 'a T
  val table_of: 'a T -> 'a Table.table
  val empty: 'a T
  val change_base: bool -> 'a T -> 'a T
  val join: (key -> 'a * 'a -> 'a) (*exception SAME*) -> 'a T * 'a T -> 'a T  (*exception DUP*)
  val merge: ('a * 'a -> bool) -> 'a T * 'a T -> 'a T  (*exception DUP*)
  val fold: (key * 'b -> 'a -> 'a) -> 'b T -> 'a -> 'a
  val dest: 'a T -> (key * 'a) list
  val lookup_key: 'a T -> key -> (key * 'a) option
  val lookup: 'a T -> key -> 'a option
  val defined: 'a T -> key -> bool
  val update: key * 'a -> 'a T -> 'a T
  val update_new: key * 'a -> 'a T -> 'a T  (*exception DUP*)
  val map_entry: key -> ('a -> 'a) -> 'a T -> 'a T
  val map_default: key * 'a -> ('a -> 'a) -> 'a T -> 'a T
  val delete_safe: key -> 'a T -> 'a T
end;

functor Change_Table(Key: KEY): CHANGE_TABLE =
struct

structure Table = Table(Key);
type key = Table.key;

exception SAME = Table.SAME;
exception DUP = Table.DUP;


(* optional change *)

datatype change = Change of {base: serial, depth: int, changes: Table.set};

fun some_change base depth changes =
  SOME (Change {base = base, depth = depth, changes = changes});

fun base_change true NONE =
      some_change (serial ()) 0 Table.empty
  | base_change true (SOME (Change {base, depth, changes})) =
      some_change base (depth + 1) changes
  | base_change false (SOME (Change {base, depth, changes})) =
      if depth = 0 then NONE else some_change base (depth - 1) changes
  | base_change false NONE = raise Fail "Unbalanced block structure of change table";

fun update_change _ NONE = NONE
  | update_change key (SOME (Change {base, depth, changes})) =
      some_change base depth (Table.insert (K true) (key, ()) changes);

fun cannot_merge () = raise Fail "Attempt to merge tables with incompatible change base";

fun merge_change (NONE, NONE) = NONE
  | merge_change (SOME (Change change1), SOME (Change change2)) =
      let
        val {base = base1, depth = depth1, changes = changes1} = change1;
        val {base = base2, depth = depth2, changes = changes2} = change2;
      in
        if base1 = base1 andalso depth1 = depth2 then
          SOME ((changes2, some_change base1 depth1 (Table.merge (K true) (changes1, changes2))))
        else cannot_merge ()
      end
  | merge_change _ = cannot_merge ();


(* table with changes *)

datatype 'a T = Change_Table of {change: change option, table: 'a Table.table};

fun table_of (Change_Table {table, ...}) = table;
val empty = Change_Table {change = NONE, table = Table.empty};

fun make_change_table (change, table) = Change_Table {change = change, table = table};
fun map_change_table f (Change_Table {change, table}) = make_change_table (f (change, table));

fun change_base begin = (map_change_table o apfst) (base_change begin);


(* join and merge *)

fun join f (arg1, arg2) =
  let
    val Change_Table {change = change1, table = table1} = arg1;
    val Change_Table {change = change2, table = table2} = arg2;
  in
    if pointer_eq (table1, table2) orelse Table.is_empty table2 then arg1
    else if Table.is_empty table1 then arg2
    else
      (case merge_change (change1, change2) of
        NONE => make_change_table (NONE, Table.join f (table1, table2))
      | SOME (changes2, change') =>
          let
            fun update key table =
              (case Table.lookup table2 key of
                NONE => table
              | SOME y =>
                  (case Table.lookup table key of
                    NONE => Table.update (key, y) table
                  | SOME x =>
                      (case (SOME (f key (x, y)) handle Table.SAME => NONE) of
                        NONE => table
                      | SOME z => Table.update (key, z) table)));
            val table' = Table.fold (update o #1) changes2 table1;
          in make_change_table (change', table') end)
  end;

fun merge eq =
  join (fn key => fn xy => if eq xy then raise Table.SAME else raise Table.DUP key);


(* derived operations *)

fun fold f arg = Table.fold f (table_of arg);
fun dest arg = Table.dest (table_of arg);
fun lookup_key arg = Table.lookup_key (table_of arg);
fun lookup arg = Table.lookup (table_of arg);
fun defined arg = Table.defined (table_of arg);

fun change_table key f =
  map_change_table (fn (change, table) => (update_change key change, f table));

fun update (key, x)        = change_table key (Table.update (key, x));
fun update_new (key, x)    = change_table key (Table.update_new (key, x));
fun map_entry key f        = change_table key (Table.map_entry key f);
fun map_default (key, x) f = change_table key (Table.map_default (key, x) f);
fun delete_safe key        = change_table key (Table.delete_safe key);

end;

structure Change_Table = Change_Table(type key = string val ord = fast_string_ord);