(* Title: Pure/General/change_table.ML
Author: Makarius
Generic tables with extra bookkeeping of changes relative to some
common base version, subject to implicit block structure. Support for
efficient join/merge of big global tables with small local updates.
*)
signature CHANGE_TABLE =
sig
structure Table: TABLE
type key = Table.key
exception DUP of key
exception SAME
type 'a T
val table_of: 'a T -> 'a Table.table
val empty: 'a T
val is_empty: 'a T -> bool
val change_base: bool -> 'a T -> 'a T
val change_ignore: 'a T -> 'a T
val join: (key -> 'a * 'a -> 'a) (*exception SAME*) -> 'a T * 'a T -> 'a T (*exception DUP*)
val merge: ('a * 'a -> bool) -> 'a T * 'a T -> 'a T (*exception DUP*)
val fold: (key * 'b -> 'a -> 'a) -> 'b T -> 'a -> 'a
val dest: 'a T -> (key * 'a) list
val lookup_key: 'a T -> key -> (key * 'a) option
val lookup: 'a T -> key -> 'a option
val defined: 'a T -> key -> bool
val update: key * 'a -> 'a T -> 'a T
val update_new: key * 'a -> 'a T -> 'a T (*exception DUP*)
val map_entry: key -> ('a -> 'a) -> 'a T -> 'a T
val map_default: key * 'a -> ('a -> 'a) -> 'a T -> 'a T
val delete_safe: key -> 'a T -> 'a T
end;
functor Change_Table(Key: KEY): CHANGE_TABLE =
struct
structure Table = Table(Key);
type key = Table.key;
exception SAME = Table.SAME;
exception DUP = Table.DUP;
(* optional change *)
datatype change =
No_Change | Change of {base: serial, depth: int, changes: Table.set option};
fun make_change base depth changes =
Change {base = base, depth = depth, changes = changes};
fun ignore_change (Change {base, depth, changes = SOME _}) =
make_change base depth NONE
| ignore_change change = change;
fun update_change key (Change {base, depth, changes = SOME ch}) =
make_change base depth (SOME (Table.insert (K true) (key, ()) ch))
| update_change _ change = change;
fun base_change true No_Change =
make_change (serial ()) 0 (SOME Table.empty)
| base_change true (Change {base, depth, changes}) =
make_change base (depth + 1) changes
| base_change false (Change {base, depth, changes}) =
if depth = 0 then No_Change else make_change base (depth - 1) changes
| base_change false No_Change = raise Fail "Unbalanced change structure";
fun cannot_merge () = raise Fail "Cannot merge: incompatible change structure";
fun merge_change (No_Change, No_Change) = NONE
| merge_change (Change change1, Change change2) =
let
val {base = base1, depth = depth1, changes = changes1} = change1;
val {base = base2, depth = depth2, changes = changes2} = change2;
val _ = if base1 = base2 andalso depth1 = depth2 then () else cannot_merge ();
val (swapped, ch2) =
(case (changes1, changes2) of
(_, SOME ch2) => (false, ch2)
| (SOME ch1, _) => (true, ch1)
| _ => cannot_merge ());
in SOME (swapped, ch2, make_change base1 depth1 NONE) end
| merge_change _ = cannot_merge ();
(* table with changes *)
datatype 'a T = Change_Table of {change: change, table: 'a Table.table};
fun table_of (Change_Table {table, ...}) = table;
val empty = Change_Table {change = No_Change, table = Table.empty};
fun is_empty (Change_Table {change, table}) =
(case change of No_Change => Table.is_empty table | _ => false);
fun make_change_table (change, table) = Change_Table {change = change, table = table};
fun map_change_table f (Change_Table {change, table}) = make_change_table (f (change, table));
fun change_base begin = (map_change_table o apfst) (base_change begin);
fun change_ignore arg = (map_change_table o apfst) ignore_change arg;
(* join and merge *)
fun join f (arg1, arg2) =
let
val Change_Table {change = change1, table = table1} = arg1;
val Change_Table {change = change2, table = table2} = arg2;
in
if pointer_eq (change1, change2) andalso pointer_eq (table1, table2) then arg1
else if is_empty arg2 then arg1
else if is_empty arg1 then arg2
else
(case merge_change (change1, change2) of
NONE => make_change_table (No_Change, Table.join f (table1, table2))
| SOME (swapped, ch2, change') =>
let
fun maybe_swap (x, y) = if swapped then (y, x) else (x, y);
val (tab1, tab2) = maybe_swap (table1, table2);
fun update key tab =
(case Table.lookup tab2 key of
NONE => tab
| SOME y =>
(case Table.lookup tab key of
NONE => Table.update (key, y) tab
| SOME x =>
(case (SOME (f key (maybe_swap (x, y))) handle Table.SAME => NONE) of
NONE => tab
| SOME z => Table.update (key, z) tab)));
in make_change_table (change', Table.fold (update o #1) ch2 tab1) end)
end;
fun merge eq =
join (fn key => fn xy => if eq xy then raise Table.SAME else raise Table.DUP key);
(* derived operations *)
fun fold f arg = Table.fold f (table_of arg);
fun dest arg = Table.dest (table_of arg);
fun lookup_key arg = Table.lookup_key (table_of arg);
fun lookup arg = Table.lookup (table_of arg);
fun defined arg = Table.defined (table_of arg);
fun change_table key f =
map_change_table (fn (change, table) => (update_change key change, f table));
fun update (key, x) = change_table key (Table.update (key, x));
fun update_new (key, x) = change_table key (Table.update_new (key, x));
fun map_entry key f = change_table key (Table.map_entry key f);
fun map_default (key, x) f = change_table key (Table.map_default (key, x) f);
fun delete_safe key = change_table key (Table.delete_safe key);
end;
structure Change_Table = Change_Table(type key = string val ord = fast_string_ord);