produce nodes_status outside GUI thread, to avoid a few milliseconds of blocking;
(*  Title:      Pure/Concurrent/synchronized_sequential.ML
    Author:     Makarius
Sequential version of state variables -- plain refs.
*)
structure Synchronized: SYNCHRONIZED =
struct
abstype 'a var = Var of 'a Unsynchronized.ref
with
fun var _ x = Var (Unsynchronized.ref x);
fun value (Var var) = ! var;
fun timed_access (Var var) _ f =
  (case f (! var) of
    SOME (y, x') => (var := x'; SOME y)
  | NONE => Thread.unavailable ());
fun guarded_access var f = the (timed_access var (K NONE) f);
fun change_result var f = guarded_access var (SOME o f);
fun change var f = change_result var (fn x => ((), f x));
end;
end;