renamed Markup.class to Markup.tclass, to avoid potential conflicts with spacial meaning in markup languages (e.g. HTML);
(* Title: Pure/General/markup.ML
ID: $Id$
Author: Makarius
Common markup elements.
*)
signature MARKUP =
sig
type property = string * string
type T = string * property list
val get_string: T -> string -> string option
val get_int: T -> string -> int option
val none: T
val properties: (string * string) list -> T -> T
val nameN: string
val name: string -> T -> T
val groupN: string
val theory_nameN: string
val idN: string
val kindN: string
val internalK: string
val property_internal: property
val lineN: string
val columnN: string
val offsetN: string
val end_lineN: string
val end_columnN: string
val end_offsetN: string
val fileN: string
val position_properties': string list
val position_properties: string list
val positionN: string val position: T
val locationN: string val location: T
val indentN: string
val blockN: string val block: int -> T
val widthN: string
val breakN: string val break: int -> T
val fbreakN: string val fbreak: T
val tclassN: string val tclass: string -> T
val tyconN: string val tycon: string -> T
val fixedN: string val fixed: string -> T
val constN: string val const: string -> T
val factN: string val fact: string -> T
val dynamic_factN: string val dynamic_fact: string -> T
val local_factN: string val local_fact: string -> T
val tfreeN: string val tfree: T
val tvarN: string val tvar: T
val freeN: string val free: T
val skolemN: string val skolem: T
val boundN: string val bound: T
val varN: string val var: T
val numN: string val num: T
val xnumN: string val xnum: T
val xstrN: string val xstr: T
val literalN: string val literal: T
val sortN: string val sort: T
val typN: string val typ: T
val termN: string val term: T
val propN: string val prop: T
val attributeN: string val attribute: string -> T
val methodN: string val method: string -> T
val keywordN: string val keyword: string -> T
val commandN: string val command: string -> T
val keyword_declN: string val keyword_decl: string -> T
val command_declN: string val command_decl: string -> string -> T
val tokenN: string val token: T
val stringN: string val string: T
val altstringN: string val altstring: T
val verbatimN: string val verbatim: T
val commentN: string val comment: T
val controlN: string val control: T
val malformedN: string val malformed: T
val antiqN: string val antiq: T
val command_spanN: string val command_span: string -> T
val ignored_spanN: string val ignored_span: T
val unknown_spanN: string val unknown_span: T
val promptN: string val prompt: T
val stateN: string val state: T
val subgoalN: string val subgoal: T
val sendbackN: string val sendback: T
val hiliteN: string val hilite: T
val unprocessedN: string val unprocessed: T
val runningN: string val running: T
val failedN: string val failed: T
val finishedN: string val finished: T
val disposedN: string val disposed: T
val default_output: T -> output * output
val add_mode: string -> (T -> output * output) -> unit
val output: T -> output * output
val enclose: T -> output -> output
val markup: T -> string -> string
end;
structure Markup: MARKUP =
struct
(* basic markup *)
type property = string * string;
type T = string * property list;
val none = ("", []);
fun properties more_props ((elem, props): T) =
(elem, fold_rev (AList.update (op =)) more_props props);
fun get_string ((_, props): T) prop = AList.lookup (op =) props prop;
fun get_int m prop = (case get_string m prop of NONE => NONE | SOME s => Int.fromString s);
fun markup_elem elem = (elem, (elem, []): T);
fun markup_string elem prop = (elem, fn s => (elem, [(prop, s)]): T);
fun markup_int elem prop = (elem, fn i => (elem, [(prop, Int.toString i)]): T);
(* name *)
val nameN = "name";
fun name a = properties [(nameN, a)];
val groupN = "group";
val theory_nameN = "theory_name";
(* kind *)
val kindN = "kind";
val internalK = "internal";
val property_internal = (kindN, internalK);
(* position *)
val lineN = "line";
val columnN = "column";
val offsetN = "offset";
val end_lineN = "end_line";
val end_columnN = "end_column";
val end_offsetN = "end_offset";
val fileN = "file";
val idN = "id";
val position_properties' = [end_lineN, end_columnN, end_offsetN, fileN, idN];
val position_properties = [lineN, columnN, offsetN] @ position_properties';
val (positionN, position) = markup_elem "position";
val (locationN, location) = markup_elem "location";
(* pretty printing *)
val indentN = "indent";
val (blockN, block) = markup_int "block" indentN;
val widthN = "width";
val (breakN, break) = markup_int "break" widthN;
val (fbreakN, fbreak) = markup_elem "fbreak";
(* logical entities *)
val (tclassN, tclass) = markup_string "tclass" nameN;
val (tyconN, tycon) = markup_string "tycon" nameN;
val (fixedN, fixed) = markup_string "fixed" nameN;
val (constN, const) = markup_string "const" nameN;
val (factN, fact) = markup_string "fact" nameN;
val (dynamic_factN, dynamic_fact) = markup_string "dynamic_fact" nameN;
val (local_factN, local_fact) = markup_string "local_fact" nameN;
(* inner syntax *)
val (tfreeN, tfree) = markup_elem "tfree";
val (tvarN, tvar) = markup_elem "tvar";
val (freeN, free) = markup_elem "free";
val (skolemN, skolem) = markup_elem "skolem";
val (boundN, bound) = markup_elem "bound";
val (varN, var) = markup_elem "var";
val (numN, num) = markup_elem "num";
val (xnumN, xnum) = markup_elem "xnum";
val (xstrN, xstr) = markup_elem "xstr";
val (literalN, literal) = markup_elem "literal";
val (sortN, sort) = markup_elem "sort";
val (typN, typ) = markup_elem "typ";
val (termN, term) = markup_elem "term";
val (propN, prop) = markup_elem "prop";
val (attributeN, attribute) = markup_string "attribute" nameN;
val (methodN, method) = markup_string "method" nameN;
(* outer syntax *)
val (keywordN, keyword) = markup_string "keyword" nameN;
val (commandN, command) = markup_string "command" nameN;
val (keyword_declN, keyword_decl) = markup_string "keyword_decl" nameN;
val command_declN = "command_decl";
fun command_decl name kind : T = (command_declN, [(nameN, name), (kindN, kind)]);
val (tokenN, token) = markup_elem "token";
val (stringN, string) = markup_elem "string";
val (altstringN, altstring) = markup_elem "altstring";
val (verbatimN, verbatim) = markup_elem "verbatim";
val (commentN, comment) = markup_elem "comment";
val (controlN, control) = markup_elem "control";
val (malformedN, malformed) = markup_elem "malformed";
val (antiqN, antiq) = markup_elem "antiq";
val (command_spanN, command_span) = markup_string "command_span" nameN;
val (ignored_spanN, ignored_span) = markup_elem "ignored_span";
val (unknown_spanN, unknown_span) = markup_elem "unknown_span";
(* toplevel *)
val (promptN, prompt) = markup_elem "prompt";
val (stateN, state) = markup_elem "state";
val (subgoalN, subgoal) = markup_elem "subgoal";
val (sendbackN, sendback) = markup_elem "sendback";
val (hiliteN, hilite) = markup_elem "hilite";
(* command status *)
val (unprocessedN, unprocessed) = markup_elem "unprocessed";
val (runningN, running) = markup_elem "running";
val (failedN, failed) = markup_elem "failed";
val (finishedN, finished) = markup_elem "finished";
val (disposedN, disposed) = markup_elem "disposed";
(* print mode operations *)
fun default_output (_: T) = ("", "");
local
val default = {output = default_output};
val modes = ref (Symtab.make [("", default)]);
in
fun add_mode name output = CRITICAL (fn () =>
change modes (Symtab.update_new (name, {output = output})));
fun get_mode () =
the_default default (Library.get_first (Symtab.lookup (! modes)) (print_mode_value ()));
end;
fun output ("", _) = ("", "")
| output m = #output (get_mode ()) m;
val enclose = output #-> Library.enclose;
fun markup m =
let val (bg, en) = output m
in Library.enclose (Output.escape bg) (Output.escape en) end;
end;