Thu, 02 Jan 2014 22:23:00 +0100 made tactic behave better w.r.t. HO unification (might not be enough, and might have to fix some variables eventually though...)
blanchet [Thu, 02 Jan 2014 22:23:00 +0100] rev 54919
made tactic behave better w.r.t. HO unification (might not be enough, and might have to fix some variables eventually though...)
Thu, 02 Jan 2014 21:35:21 +0100 made tactic more robust
blanchet [Thu, 02 Jan 2014 21:35:21 +0100] rev 54918
made tactic more robust
Thu, 02 Jan 2014 20:51:09 +0100 made tactic handle corner cases, where some of the 'disc' properties are missing, correctly
blanchet [Thu, 02 Jan 2014 20:51:09 +0100] rev 54917
made tactic handle corner cases, where some of the 'disc' properties are missing, correctly
Thu, 02 Jan 2014 20:25:40 +0100 simplified code
blanchet [Thu, 02 Jan 2014 20:25:40 +0100] rev 54916
simplified code
Thu, 02 Jan 2014 20:10:08 +0100 prevent tactic from getting out of sync and wrongly attack next subgoal
blanchet [Thu, 02 Jan 2014 20:10:08 +0100] rev 54915
prevent tactic from getting out of sync and wrongly attack next subgoal
Thu, 02 Jan 2014 19:07:36 +0100 removed pointless warning (cf. http://stackoverflow.com/questions/20233463/isabelle-metis-proof-state-contains-the-universal-sort/20785045#20785045)
blanchet [Thu, 02 Jan 2014 19:07:36 +0100] rev 54914
removed pointless warning (cf. http://stackoverflow.com/questions/20233463/isabelle-metis-proof-state-contains-the-universal-sort/20785045#20785045)
Thu, 02 Jan 2014 09:50:22 +0100 consider code as exhaustive
blanchet [Thu, 02 Jan 2014 09:50:22 +0100] rev 54913
consider code as exhaustive
Thu, 02 Jan 2014 09:50:22 +0100 proper handling of corner case, take 2
blanchet [Thu, 02 Jan 2014 09:50:22 +0100] rev 54912
proper handling of corner case, take 2
Thu, 02 Jan 2014 09:50:22 +0100 robustness
blanchet [Thu, 02 Jan 2014 09:50:22 +0100] rev 54911
robustness
Thu, 02 Jan 2014 09:50:22 +0100 properly synchronize parallel lists
blanchet [Thu, 02 Jan 2014 09:50:22 +0100] rev 54910
properly synchronize parallel lists
(0) -30000 -10000 -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 tip