Mon, 26 Jul 2010 23:54:40 +0200 prevent schematic variable clash in combinator-introduction code, when invoked from Sledgehammer (another consequence of the CNF -> FOF transition)
blanchet [Mon, 26 Jul 2010 23:54:40 +0200] rev 38005
prevent schematic variable clash in combinator-introduction code, when invoked from Sledgehammer (another consequence of the CNF -> FOF transition)
Mon, 26 Jul 2010 22:35:25 +0200 remove obsolete field in record
blanchet [Mon, 26 Jul 2010 22:35:25 +0200] rev 38004
remove obsolete field in record
Mon, 26 Jul 2010 22:32:37 +0200 simplify code
blanchet [Mon, 26 Jul 2010 22:32:37 +0200] rev 38003
simplify code
Mon, 26 Jul 2010 22:22:23 +0200 get rid of obsolete "axiom ID" component, since it's now always 0
blanchet [Mon, 26 Jul 2010 22:22:23 +0200] rev 38002
get rid of obsolete "axiom ID" component, since it's now always 0
Mon, 26 Jul 2010 20:07:31 +0200 reintroduced more preprocessing steps to Sledgehammer, adapted to the new FOF setting
blanchet [Mon, 26 Jul 2010 20:07:31 +0200] rev 38001
reintroduced more preprocessing steps to Sledgehammer, adapted to the new FOF setting
Mon, 26 Jul 2010 17:56:10 +0200 added extensionalization to Sledgehammer, mimicking what the Clausifier used to do
blanchet [Mon, 26 Jul 2010 17:56:10 +0200] rev 38000
added extensionalization to Sledgehammer, mimicking what the Clausifier used to do
Mon, 26 Jul 2010 17:26:02 +0200 simplify code
blanchet [Mon, 26 Jul 2010 17:26:02 +0200] rev 37999
simplify code
Mon, 26 Jul 2010 17:22:39 +0200 remove more Skolemization-aware code
blanchet [Mon, 26 Jul 2010 17:22:39 +0200] rev 37998
remove more Skolemization-aware code
Mon, 26 Jul 2010 17:17:59 +0200 kill Skolem handling in Sledgehammer
blanchet [Mon, 26 Jul 2010 17:17:59 +0200] rev 37997
kill Skolem handling in Sledgehammer
Mon, 26 Jul 2010 17:09:10 +0200 simplify "conjecture_shape" business, as a result of using FOF instead of CNF
blanchet [Mon, 26 Jul 2010 17:09:10 +0200] rev 37996
simplify "conjecture_shape" business, as a result of using FOF instead of CNF
(0) -30000 -10000 -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 +30000 tip