Fri, 13 Sep 2013 02:26:59 +0200 don't wrongly destroy sum types in coiterators
blanchet [Fri, 13 Sep 2013 02:26:59 +0200] rev 53591
don't wrongly destroy sum types in coiterators
Fri, 13 Sep 2013 00:55:44 +0200 beware of multi-constructor datatypes (cf. 27c418b7b985)
blanchet [Fri, 13 Sep 2013 00:55:44 +0200] rev 53590
beware of multi-constructor datatypes (cf. 27c418b7b985)
Fri, 13 Sep 2013 00:39:24 +0200 beware of single-constructor datatypes, with no discriminators
blanchet [Fri, 13 Sep 2013 00:39:24 +0200] rev 53589
beware of single-constructor datatypes, with no discriminators
Thu, 12 Sep 2013 23:43:02 +0200 more robust tactic to cover another corner case (added as example);
traytel [Thu, 12 Sep 2013 23:43:02 +0200] rev 53588
more robust tactic to cover another corner case (added as example);
Thu, 12 Sep 2013 23:29:13 +0200 generalized data structure, for extension with SMT solver proofs
blanchet [Thu, 12 Sep 2013 23:29:13 +0200] rev 53587
generalized data structure, for extension with SMT solver proofs
Thu, 12 Sep 2013 22:10:57 +0200 prefixed types and some functions with "atp_" for disambiguation
blanchet [Thu, 12 Sep 2013 22:10:57 +0200] rev 53586
prefixed types and some functions with "atp_" for disambiguation
Thu, 12 Sep 2013 20:54:26 +0200 merged;
wenzelm [Thu, 12 Sep 2013 20:54:26 +0200] rev 53585
merged;
Thu, 12 Sep 2013 20:53:25 +0200 absorb final CLASSPATH as well, such that tools might provide that by elementary means, without the "classpath" shell function (e.g. kodkodi/nitpick);
wenzelm [Thu, 12 Sep 2013 20:53:25 +0200] rev 53584
absorb final CLASSPATH as well, such that tools might provide that by elementary means, without the "classpath" shell function (e.g. kodkodi/nitpick);
Thu, 12 Sep 2013 18:53:51 +0200 more CHECKLIST;
wenzelm [Thu, 12 Sep 2013 18:53:51 +0200] rev 53583
more CHECKLIST;
Thu, 12 Sep 2013 18:50:41 +0200 more robust System.getProperty with default;
wenzelm [Thu, 12 Sep 2013 18:50:41 +0200] rev 53582
more robust System.getProperty with default;
(0) -30000 -10000 -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 tip