Mon, 20 Mar 2000 18:47:47 +0100 quick_and_dirty moved to Isar/skip_proof.ML;
wenzelm [Mon, 20 Mar 2000 18:47:47 +0100] rev 8538
quick_and_dirty moved to Isar/skip_proof.ML;
Mon, 20 Mar 2000 18:47:27 +0100 use Args.goal_spec;
wenzelm [Mon, 20 Mar 2000 18:47:27 +0100] rev 8537
use Args.goal_spec; added subgoal_tac;
Mon, 20 Mar 2000 18:47:07 +0100 goal_spec;
wenzelm [Mon, 20 Mar 2000 18:47:07 +0100] rev 8536
goal_spec;
Mon, 20 Mar 2000 18:46:53 +0100 ALLGOALS_RANGE superceded by Seq.INTERVAL;
wenzelm [Mon, 20 Mar 2000 18:46:53 +0100] rev 8535
ALLGOALS_RANGE superceded by Seq.INTERVAL;
Mon, 20 Mar 2000 18:45:28 +0100 improved support for emulating tactic scripts;
wenzelm [Mon, 20 Mar 2000 18:45:28 +0100] rev 8534
improved support for emulating tactic scripts;
Mon, 20 Mar 2000 18:43:37 +0100 res_inst_tac etc.;
wenzelm [Mon, 20 Mar 2000 18:43:37 +0100] rev 8533
res_inst_tac etc.; subgoal_tac;
Mon, 20 Mar 2000 18:43:20 +0100 goalspec;
wenzelm [Mon, 20 Mar 2000 18:43:20 +0100] rev 8532
goalspec;
Mon, 20 Mar 2000 18:43:05 +0100 case_tac, induct_tac;
wenzelm [Mon, 20 Mar 2000 18:43:05 +0100] rev 8531
case_tac, induct_tac;
Mon, 20 Mar 2000 18:42:50 +0100 tactic emulation;
wenzelm [Mon, 20 Mar 2000 18:42:50 +0100] rev 8530
tactic emulation;
Mon, 20 Mar 2000 18:25:35 +0100 tidied
paulson [Mon, 20 Mar 2000 18:25:35 +0100] rev 8529
tidied
Mon, 20 Mar 2000 18:24:11 +0100 the perm_rules variable is no longer needed
paulson [Mon, 20 Mar 2000 18:24:11 +0100] rev 8528
the perm_rules variable is no longer needed
Mon, 20 Mar 2000 12:54:31 +0100 tidied
paulson [Mon, 20 Mar 2000 12:54:31 +0100] rev 8527
tidied
Mon, 20 Mar 2000 11:15:28 +0100 replaced best_tac by force_tac, allowing some arithmetic reasoning
paulson [Mon, 20 Mar 2000 11:15:28 +0100] rev 8526
replaced best_tac by force_tac, allowing some arithmetic reasoning
Mon, 20 Mar 2000 10:32:02 +0100 renamed a variable to avoid possible free/bound confusion
paulson [Mon, 20 Mar 2000 10:32:02 +0100] rev 8525
renamed a variable to avoid possible free/bound confusion
Mon, 20 Mar 2000 10:26:34 +0100 a possibly (?) more perspicous simprule in the "simpset" part
paulson [Mon, 20 Mar 2000 10:26:34 +0100] rev 8524
a possibly (?) more perspicous simprule in the "simpset" part
Mon, 20 Mar 2000 10:24:07 +0100 now based on "Main", as it should be
paulson [Mon, 20 Mar 2000 10:24:07 +0100] rev 8523
now based on "Main", as it should be
Mon, 20 Mar 2000 10:23:24 +0100 deleted unnecessary "simpset" part from recdef
paulson [Mon, 20 Mar 2000 10:23:24 +0100] rev 8522
deleted unnecessary "simpset" part from recdef
Sat, 18 Mar 2000 19:20:10 +0100 'oops' made proper;
wenzelm [Sat, 18 Mar 2000 19:20:10 +0100] rev 8521
'oops' made proper; removed 'kill_proof' (superceded by 'kill');
Sat, 18 Mar 2000 19:19:53 +0100 intro_classes_tac: REPEAT_ALL_NEW;
wenzelm [Sat, 18 Mar 2000 19:19:53 +0100] rev 8520
intro_classes_tac: REPEAT_ALL_NEW;
Sat, 18 Mar 2000 19:18:48 +0100 tuned comments;
wenzelm [Sat, 18 Mar 2000 19:18:48 +0100] rev 8519
tuned comments;
Sat, 18 Mar 2000 19:16:56 +0100 tuned;
wenzelm [Sat, 18 Mar 2000 19:16:56 +0100] rev 8518
tuned;
Sat, 18 Mar 2000 19:11:34 +0100 obtain;
wenzelm [Sat, 18 Mar 2000 19:11:34 +0100] rev 8517
obtain; moved pure methods / atts to pure.tex; tuned;
Sat, 18 Mar 2000 19:10:02 +0100 simplified setup;
wenzelm [Sat, 18 Mar 2000 19:10:02 +0100] rev 8516
simplified setup; tuned;
Sat, 18 Mar 2000 19:07:47 +0100 pure methods / atts moved here;
wenzelm [Sat, 18 Mar 2000 19:07:47 +0100] rev 8515
pure methods / atts moved here; tactic emulation moved here; oops moved here; history commands; tuned;
Sat, 18 Mar 2000 19:04:32 +0100 tuned;
wenzelm [Sat, 18 Mar 2000 19:04:32 +0100] rev 8514
tuned;
Sat, 18 Mar 2000 19:03:57 +0100 obtain;
wenzelm [Sat, 18 Mar 2000 19:03:57 +0100] rev 8513
obtain; help; intro_classes;
Fri, 17 Mar 2000 22:53:19 +0100 parskip 0pt;
wenzelm [Fri, 17 Mar 2000 22:53:19 +0100] rev 8512
parskip 0pt;
Fri, 17 Mar 2000 22:52:29 +0100 tuned;
wenzelm [Fri, 17 Mar 2000 22:52:29 +0100] rev 8511
tuned; some more stuff;
(0) -3000 -1000 -300 -100 -50 -28 +28 +50 +100 +300 +1000 +3000 +10000 +30000 tip