back to dynamic library_call: not quite portable, e.g. different Windows installations (see e0c6522d5d43, 7cb68b5b103d)
--- a/src/Pure/General/sha1.ML Sun Nov 01 15:31:41 2020 +0100
+++ b/src/Pure/General/sha1.ML Sun Nov 01 17:39:51 2020 +0100
@@ -148,13 +148,10 @@
val library_path =
Path.explode ("$ML_HOME/" ^ (if ML_System.platform_is_windows then "sha1.dll" else "libsha1.so"));
-fun build_call () =
+fun library_call args =
Foreign.buildCall3
(Foreign.getSymbol (Foreign.loadLibrary (File.platform_path library_path)) "sha1_buffer",
- (Foreign.cByteArray, Foreign.cUlong, Foreign.cPointer), Foreign.cPointer);
-
-val library_call =
- if ML_System.platform_is_arm then fn args => build_call () args else build_call ();
+ (Foreign.cByteArray, Foreign.cUlong, Foreign.cPointer), Foreign.cPointer) args;
fun with_memory n =
Thread_Attributes.uninterruptible (fn restore_attributes => fn f =>