Tue, 02 Jan 2001 10:27:10 +0100 nipkow *** empty log message ***
Mon, 01 Jan 2001 11:52:04 +0100 paulson minor tidying of simprocs
Mon, 01 Jan 2001 11:51:20 +0100 paulson put in some missing Hyperreal files
Mon, 01 Jan 2001 11:50:31 +0100 paulson Hyperreal
Sun, 31 Dec 2000 15:12:27 +0100 paulson separation of HOL-Hyperreal from HOL-Real
Sat, 30 Dec 2000 22:19:30 +0100 paulson now #16*(x+y) distributes for nat just as for other numeric types
Sat, 30 Dec 2000 22:17:34 +0100 paulson a generic ordering theorem used in Real
Sat, 30 Dec 2000 22:13:18 +0100 paulson tidying, and separation of HOL-Hyperreal from HOL-Real
Sat, 30 Dec 2000 22:03:47 +0100 paulson separation of HOL-Hyperreal from HOL-Real
Sat, 30 Dec 2000 22:03:46 +0100 paulson separation of HOL-Hyperreal from HOL-Real
Fri, 29 Dec 2000 19:46:00 +0100 wenzelm recover: ignore result;
Fri, 29 Dec 2000 19:45:33 +0100 wenzelm recover: malformed result;
Fri, 29 Dec 2000 19:45:01 +0100 wenzelm scan: malformed result;
Fri, 29 Dec 2000 19:44:13 +0100 wenzelm recover: result;
Fri, 29 Dec 2000 19:43:52 +0100 wenzelm proper error msg;
Wed, 27 Dec 2000 18:27:49 +0100 wenzelm 'erule' etc.: assm arg;
Wed, 27 Dec 2000 18:27:19 +0100 wenzelm Method.erule 0;
Wed, 27 Dec 2000 18:26:53 +0100 wenzelm updated;
Wed, 27 Dec 2000 18:26:32 +0100 wenzelm 'insert' made proper;
Wed, 27 Dec 2000 18:25:54 +0100 wenzelm ares_tac, [edf]atac;
Sat, 23 Dec 2000 22:53:27 +0100 wenzelm antiq: preview errors;
Sat, 23 Dec 2000 22:53:05 +0100 wenzelm tuned length;
Sat, 23 Dec 2000 22:52:41 +0100 wenzelm tuned output;
Sat, 23 Dec 2000 22:52:18 +0100 wenzelm recover_order for single step tules;
Sat, 23 Dec 2000 22:51:34 +0100 wenzelm simplified quick_and_dirty stuff;
Sat, 23 Dec 2000 22:51:01 +0100 wenzelm tuned;
Sat, 23 Dec 2000 22:50:39 +0100 wenzelm hide type node item;
Sat, 23 Dec 2000 22:50:19 +0100 wenzelm Tools/string_syntax.ML;
Sat, 23 Dec 2000 22:49:39 +0100 wenzelm tuned comment;
Fri, 22 Dec 2000 18:25:00 +0100 wenzelm SML90 stuff;
(0) -10000 -3000 -1000 -300 -100 -50 -30 +30 +50 +100 +300 +1000 +3000 +10000 +30000 tip