Mon, 06 May 2013 11:03:08 +0200 smolkas added preplay tracing
Mon, 06 May 2013 11:03:08 +0200 smolkas handle dummy atp terms
Mon, 06 May 2013 11:03:08 +0200 smolkas avoid dummy annotations; terminate preplay/compression if metis fails; fixed bug
Mon, 06 May 2013 11:03:08 +0200 smolkas added informative error messages
Mon, 06 May 2013 02:48:18 +0200 nipkow tail recursive version of map, for code generation, optionally
Mon, 06 May 2013 00:25:04 +0200 nipkow simplified proofs
Fri, 03 May 2013 10:27:24 +0200 blanchet tuning
Fri, 03 May 2013 10:26:34 +0200 blanchet pass certain readability-enhancing Vampire options only when an Isar proof is needed
Fri, 03 May 2013 05:25:14 +0200 nipkow added lemma
Fri, 03 May 2013 02:52:25 +0200 nipkow added lemma
Thu, 02 May 2013 21:04:50 +0200 blanchet renamings
Thu, 02 May 2013 18:48:39 +0200 blanchet code tuning
Thu, 02 May 2013 18:34:36 +0200 blanchet signature tuning
Thu, 02 May 2013 18:25:44 +0200 blanchet removed dead code
Thu, 02 May 2013 18:16:28 +0200 blanchet tuned signature
Thu, 02 May 2013 16:33:04 +0200 blanchet store (co)induction rules in data structure
Thu, 02 May 2013 16:14:14 +0200 blanchet tuning names
Thu, 02 May 2013 15:28:11 +0200 blanchet got rid of needless library function (find_minimum)
Thu, 02 May 2013 15:08:59 +0200 blanchet one more lib function
Thu, 02 May 2013 14:04:56 +0200 blanchet export one more function
Thu, 02 May 2013 12:35:02 +0200 blanchet rationalized data structure
Thu, 02 May 2013 11:58:18 +0200 blanchet added and moved library functions (used in primrec code)
Thu, 02 May 2013 11:19:05 +0200 blanchet tuned names -- co_ and un_ with underscore are to be understood as (co) and (un)
Thu, 02 May 2013 10:16:40 +0200 blanchet tuning
Thu, 02 May 2013 10:11:14 +0200 blanchet more code rationalization
Thu, 02 May 2013 10:05:30 +0200 blanchet more code rationalization
Thu, 02 May 2013 09:50:58 +0200 blanchet more code rationalization
Thu, 02 May 2013 09:41:29 +0200 blanchet refactoring
(0) -30000 -10000 -3000 -1000 -300 -100 -50 -28 +28 +50 +100 +300 +1000 +3000 +10000 tip